国际简称:FRONT VIRTUAL REAL 参考译名:虚拟现实前沿
主要研究方向:Computer Science-Computer Graphics and Computer-Aided Design 非预警期刊 审稿周期:13 Weeks
《虚拟现实前沿》(Frontiers In Virtual Reality)是一本由Frontiers Media S.A.出版的以Computer Science-Computer Graphics and Computer-Aided Design为研究特色的国际期刊,发表该领域相关的原创研究文章、评论文章和综述文章,及时报道该领域相关理论、实践和应用学科的最新发现,旨在促进该学科领域科学信息的快速交流。该期刊是一本未开放期刊,近三年没有被列入预警名单。该期刊享有很高的科学声誉,影响因子不断增加,发行量也同样高。
Frontiers in Virtual Reality is an international academic journal dedicated to the field of virtual reality (VR), covering research in multiple subfields such as virtual reality, augmented reality (AR), augmented reality (XR), haptic technology, and immersive media. It aims to promote the application and development of these technologies in multiple industries such as education, entertainment, healthcare, and industrial design.
As an open access journal, the journal provides a platform for researchers, developers, and practitioners to share the latest research findings and innovative cases. The journal encourages interdisciplinary research, especially those that can promote the practicality and user experience improvement of virtual reality technology. The characteristics of this journal include a strict peer review process to ensure that published articles have high academic standards and practical application value. In addition, it also emphasizes the originality of research and its contribution to the existing knowledge system, as well as the transparency and reproducibility of research methods.
| CiteScore | SJR | SNIP | CiteScore 指数 | ||||||||||||||||
| 7.9 | 0.739 | 1.575 |
|
名词解释:CiteScore 是衡量期刊所发表文献的平均受引用次数,是在 Scopus 中衡量期刊影响力的另一个指标。当年CiteScore 的计算依据是期刊最近4年(含计算年度)的被引次数除以该期刊近四年发表的文献数。例如,2022年的 CiteScore 计算方法为:2022年的 CiteScore =2019-2022年收到的对2019-2022年发表的文件的引用数量÷2019-2022年发布的文献数量 注:文献类型包括:文章、评论、会议论文、书籍章节和数据论文。
| Top期刊 | 综述期刊 | 大类学科 | 小类学科 | ||
| 否 | 否 | 计算机科学 | 2区 | COMPUTER SCIENCE, SOFTWARE ENGINEERING 计算机:软件工程 | 2区 |
| 按JCI指标学科分区 | 收录子集 | 分区 | 排名 | 百分位 |
| 学科:COMPUTER SCIENCE, SOFTWARE ENGINEERING | ESCI | Q2 | 37 / 128 |
71.5 |
| 学科:COMPUTER SCIENCE, SOFTWARE ENGINEERING | ESCI | Q2 | 43 / 128 |
66.8 |
Author: Jing, Jing; Song, Jin; Song, Weiqing; Gong, Shasha; Yi, Kai; Ren, Jie
Journal: FRONTIERS IN VIRTUAL REALITY. 2026; Vol. 7, Issue , pp. -. DOI: 10.3389/frvir.2026.1759834
Author: Chellappa, Vigneshkumar; Ho, Jeffrey C. F.; Luximon, Yan
Journal: FRONTIERS IN VIRTUAL REALITY. 2026; Vol. 7, Issue , pp. -. DOI: 10.3389/frvir.2026.1728897
Author: Li, Guan; Zhou, Yiju; Gao, Ling; Tang, Yi; Liang, Quan; Zhang, Bing
Journal: FRONTIERS IN VIRTUAL REALITY. 2026; Vol. 7, Issue , pp. -. DOI: 10.3389/frvir.2026.1756733
Author: Wei, Xiaokang; Wang, Yuqian; Zhu, Ao; Luximon, Yan
Journal: FRONTIERS IN VIRTUAL REALITY. 2026; Vol. 7, Issue , pp. -. DOI: 10.3389/frvir.2026.1733259
Author: Cao, Hui
Journal: FRONTIERS IN VIRTUAL REALITY. 2026; Vol. 6, Issue , pp. -. DOI: 10.3389/frvir.2025.1716174
Author: Wang, Danping; Peng, Yunchao; Haddouk, Lise; Vayatis, Nicolas; Vidal, Pierre-Paul
Journal: FRONTIERS IN VIRTUAL REALITY. 2025; Vol. 6, Issue , pp. -. DOI: 10.3389/frvir.2025.1530770
Author: Qian, Yijun; Lin, Luoying; Li, Yaning; Wang, Zhimeng; Li, Meng; Tong, Xin; Ray, L. C
Journal: FRONTIERS IN VIRTUAL REALITY. 2025; Vol. 6, Issue , pp. -. DOI: 10.3389/frvir.2025.1557903
Author: Zhao, Yiqing; Li, Yaning; Dai, Tianchen; Sedini, Carla; Wu, Xue; Jiang, Weile; Li, Ji; Zhu, Kaiyi; Zhai, Binqing; Li, Meng; Lc, Ray
Journal: FRONTIERS IN VIRTUAL REALITY. 2025; Vol. 6, Issue , pp. -. DOI: 10.3389/frvir.2025.1560594
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